[X] training

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[X] training

The [X] training was an underground training system that became known as the world’s first sport of performance in the altering of reality.  The training has since become the “gold standard” for immersion into brain-machine interface systems that simulate real world reality-experience. 

The development of this system and the underground experiment was used as the basis for the comic book series and graphic novel Superhuman Experiment.

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Meta-XVR Brain Machine Interface was the technology that enabled the Test Subject to train for advanced levels of reality while still underground.  The Meta-XVR is a fully immersive virtual reality training program and currently the most advanced brain-machine interface in the world.  In the utilization of this technology, the Test Subject was able to create methods, techniques, technology, and a path to master reality.
The technology uses the same basic laws as our own reality system but these laws are amplified as a way to train for reality at higher levels of difficulty, much like a video game at a greater degree of challenge.  
Advanced levels of peak human performance (elite levels of body fat, endurance (Vo2), strength), mental enhancement (elite levels of brainwave optimization, peak concentration ability, brainwave control), and subconscious mind development (elite levels in the elimination of all negative mental impediments such as lust, temptation, envy, greed, fear, jealously, hate, etc.) must be attained prior to the virtualization jump, or the results can be catastrophic.  
The superhuman experiment graphic novel and comic book series is based upon this technology and the adventures of Test Subject [X] in the utilization of this device.  

Meta-XVR Brain Machine Interface was the technology that enabled the Test Subject to train for advanced levels of reality while still underground.  The Meta-XVR is a fully immersive virtual reality training program and currently the most advanced brain-machine interface in the world.  In the utilization of this technology, the Test Subject was able to create methods, techniques, technology, and a path to master reality.

The technology uses the same basic laws as our own reality system but these laws are amplified as a way to train for reality at higher levels of difficulty, much like a video game at a greater degree of challenge.  

Advanced levels of peak human performance (elite levels of body fat, endurance (Vo2), strength), mental enhancement (elite levels of brainwave optimization, peak concentration ability, brainwave control), and subconscious mind development (elite levels in the elimination of all negative mental impediments such as lust, temptation, envy, greed, fear, jealously, hate, etc.) must be attained prior to the virtualization jump, or the results can be catastrophic.  

The superhuman experiment graphic novel and comic book series is based upon this technology and the adventures of Test Subject [X] in the utilization of this device.